|
Chipped Amethyst
Weapons
5 Energy and Dexterity
10% Faster Cast and Attack Rates
1% Physical Damage Mastery
Helms and Armor
1 Base Weapon Damage for all Items
5% Enhanced Defense
5% bonus to Attack Rating
Shields
1% Increased Chance of Blocking
5% Faster Block Rate
5% Faster Hit Recovery
|
|
Flawed Amethyst
Weapons
5 Energy and Dexterity
12% Faster Cast and Attack Rates
2% Physical Damage Mastery
Helms and Armor
1 Base Weapon Damage for all Items
10% Enhanced Defense
5% bonus to Attack Rating
Shields
2% Increased Chance of Blocking
5% Faster Block Rate
5% Faster Hit Recovery
|
|
Amethyst
Weapons
5 Energy and Dexterity
14% Faster Cast and Attack Rates
3% Physical Damage Mastery
Helms and Armor
2 Base Weapon Damage for all Items
15% Enhanced Defense
5% bonus to Attack Rating
Shields
3% Increased Chance of Blocking
5% Faster Block Rate
5% Faster Hit Recovery
|
|
Flawless Amethyst
Weapons
5 Energy and Dexterity
16% Faster Cast and Attack Rates
4% Physical Damage Mastery
Helms and Armor
2 Base Weapon Damage for all Items
20% Enhanced Defense
5% bonus to Attack Rating
Shields
4% Increased Chance of Blocking
6% Faster Block Rate
6% Faster Hit Recovery
|
|
Perfect Amethyst
Weapons
5 Energy and Dexterity
18% Faster Cast and Attack Rates
5% Physical Damage Mastery
Helms and Armor
3 Base Weapon Damage for all Items
25% Enhanced Defense
5% bonus to Attack Rating
Shields
5% Increased Chance of Blocking
7% Faster Block Rate
7% Faster Hit Recovery
|
|
Brilliant Amethyst
Weapons
6 Energy and Dexterity
20% Faster Cast and Attack Rates
6% Physical Damage Mastery
Helms and Armor
3 Base Weapon Damage for all Items
30% Enhanced Defense
5% bonus to Attack Rating
Shields
5% Increased Chance of Blocking
8% Faster Block Rate
8% Faster Hit Recovery
|
|
Starstone Amethyst
Weapons
7 Energy and Dexterity
22% Faster Cast and Attack Rates
7% Physical Damage Mastery
Helms and Armor
4 Base Weapon Damage for all Items
35% Enhanced Defense
5% bonus to Attack Rating
Shields
5% Increased Chance of Blocking
9% Faster Block Rate
9% Faster Hit Recovery
|
|
Moonstone Amethyst
Weapons
8 Energy and Dexterity
24% Faster Cast and Attack Rates
8% Physical Damage Mastery
Helms and Armor
4 Base Weapon Damage for all Items
40% Enhanced Defense
5% bonus to Attack Rating
Shields
5% Increased Chance of Blocking
10% Faster Block Rate
10% Faster Hit Recovery
|
|
Celestial Amethyst
Weapons
9 Energy and Dexterity
27% Faster Cast and Attack Rates
9% Physical Damage Mastery
Helms and Armor
5 Base Weapon Damage for all Items
45% Enhanced Defense
5% bonus to Attack Rating
Shields
5% Increased Chance of Blocking
12% Faster Block Rate
12% Faster Hit Recovery
|
|
Ether Crystal
Weapons
10 Energy and Dexterity
30% Faster Cast and Attack Rates
10% Physical Damage Mastery
Helms and Armor
5 Base Weapon Damage for all Items
50% Enhanced Defense
5% bonus to Attack Rating
Shields
5% Increased Chance of Blocking
15% Faster Block Rate
15% Faster Hit Recovery
|
|
Chipped Sapphire
Weapons
Adds 2-4 Cold Damage
1% to Cold Skill Damage
1 to Mana after each Kill
Helms and Armor
Regenerate Mana 5%
1% Damage Taken Goes To Mana
1 to Energy
Shields
Cold Resist 2%
1% to Maximum Cold Resist
5 Attacker is Frozen
|
|
Flawed Sapphire
Weapons
Adds 4-7 Cold Damage
2% to Cold Skill Damage
1 to Mana after each Kill
Helms and Armor
Regenerate Mana 5%
1% Damage Taken Goes To Mana
1 to Energy
Shields
Cold Resist 4%
1% to Maximum Cold Resist
5 Attacker is Frozen
|
|
Sapphire
Weapons
Adds 7-10 Cold Damage
3% to Cold Skill Damage
2 to Mana after each Kill
Helms and Armor
Regenerate Mana 6%
2% Damage Taken Goes To Mana
2 to Energy
Shields
Cold Resist 6%
1% to Maximum Cold Resist
5 Attacker is Frozen
|
|
Flawless Sapphire
Weapons
Adds 10-20 Cold Damage
4% to Cold Skill Damage
2 to Mana after each Kill
Helms and Armor
Regenerate Mana 8%
2% Damage Taken Goes To Mana
2 to Energy
Shields
Cold Resist 8%
1% to Maximum Cold Resist
5 Attacker is Frozen
|
|
Perfect Sapphire
Weapons
Adds 20-40 Cold Damage
5% to Cold Skill Damage
3 to Mana after each Kill
Helms and Armor
Regenerate Mana 10%
3% Damage Taken Goes To Mana
3 to Energy
Shields
Cold Resist 10%
1% to Maximum Cold Resist
5 Attacker is Frozen
|
|
Brilliant Sapphire
Weapons
Adds 40-60 Cold Damage
6% to Cold Skill Damage
3 to Mana after each Kill
Helms and Armor
Regenerate Mana 12%
3% Damage Taken Goes To Mana
3 to Energy
Shields
Cold Resist 12%
1% to Maximum Cold Resist
5 Attacker is Frozen
|
|
Starstone Sapphire
Weapons
Adds 60-80 Cold Damage
7% to Cold Skill Damage
4 to Mana after each Kill
Helms and Armor
Regenerate Mana 14%
4% Damage Taken Goes To Mana
4 to Energy
Shields
Cold Resist 14%
1% to Maximum Cold Resist
5 Attacker is Frozen
|
|
Moonstone Sapphire
Weapons
Adds 80-100 Cold Damage
8% to Cold Skill Damage
4 to Mana after each Kill
Helms and Armor
Regenerate Mana 16%
4% Damage Taken Goes To Mana
4 to Energy
Shields
Cold Resist 16%
1% to Maximum Cold Resist
5 Attacker is Frozen
|
|
Celestial Sapphire
Weapons
Adds 100-120 Cold Damage
9% to Cold Skill Damage
5 to Mana after each Kill
Helms and Armor
Regenerate Mana 18%
5% Damage Taken Goes To Mana
5 to Energy
Shields
Cold Resist 18%
1% to Maximum Cold Resist
5 Attacker is Frozen
|
|
Frost Tear
Weapons
Adds 120-150 Cold Damage
10% to Cold Skill Damage
5 to Mana after each Kill
Helms and Armor
Regenerate Mana 20%
5% Damage Taken Goes To Mana
5 to Energy
Shields
Cold Resist 20%
1% to Maximum Cold Resist
5 Attacker is Frozen
|
|
Chipped Emerald
Weapons
Adds 1 - 3 Poison Damage over 1 seconds
1% to Poison Skill Damage
Slows target by 1%
Helms and Armor
Damage Reduced by 1
5% Faster Hit Recovery
1 to Dexterity
Shields
Poison Resist 2%
Poison Length Reduced by 5%
Attacker is Slowed by 1%
|
|
Flawed Emerald
Weapons
Adds 9 - 15 Poison Damage over 2 seconds
2% to Poison Skill Damage
Slows target by 1%
Helms and Armor
Damage Reduced by 1
5% Faster Hit Recovery
1 to Dexterity
Shields
Poison Resist 4%
Poison Length Reduced by 7%
Attacker is Slowed by 2%
|
|
Emerald
Weapons
Adds 26 - 47 Poison Damage over 3 seconds
3% to Poison Skill Damage
Slows target by 2%
Helms and Armor
Damage Reduced by 2
6% Faster Hit Recovery
2 to Dexterity
Shields
Poison Resist 6%
Poison Length Reduced by 9%
Attacker is Slowed by 3%
|
|
Flawless Emerald
Weapons
Adds 67 - 127 Poison Damage over 4 seconds
4% to Poison Skill Damage
Slows target by 2%
Helms and Armor
Damage Reduced by 2
8% Faster Hit Recovery
2 to Dexterity
Shields
Poison Resist 8%
Poison Length Reduced by 11%
Attacker is Slowed by 4%
|
|
Perfect Emerald
Weapons
Adds 164 - 319 Poison Damage over 5 seconds
5% to Poison Skill Damage
Slows target by 3%
Helms and Armor
Damage Reduced by 3
10% Faster Hit Recovery
3 to Dexterity
Shields
Poison Resist 10%
Poison Length Reduced by 13%
Attacker is Slowed by 5%
|
|
Brilliant Emerald
Weapons
Adds 324 - 479 Poison Damage over 5 seconds
6% to Poison Skill Damage
Slows target by 3%
Helms and Armor
Damage Reduced by 3
12% Faster Hit Recovery
3 to Dexterity
Shields
Poison Resist 12%
Poison Length Reduced by 15%
Attacker is Slowed by 6%
|
|
Starstone Emerald
Weapons
Adds 484 - 639 Poison Damage over 5 seconds
7% to Poison Skill Damage
Slows target by 4%
Helms and Armor
Damage Reduced by 4
14% Faster Hit Recovery
4 to Dexterity
Shields
Poison Resist 14%
Poison Length Reduced by 17%
Attacker is Slowed by 7%
|
|
Moonstone Emerald
Weapons
Adds 644 - 799 Poison Damage over 5 seconds
8% to Poison Skill Damage
Slows target by 4%
Helms and Armor
Damage Reduced by 4
16% Faster Hit Recovery
4 to Dexterity
Shields
Poison Resist 16%
Poison Length Reduced by 19%
Attacker is Slowed by 8%
|
|
Celestial Emerald
Weapons
Adds 804 - 1000 Poison Damage over 5 seconds
9% to Poison Skill Damage
Slows target by 5%
Helms and Armor
Damage Reduced by 5
18% Faster Hit Recovery
5 to Dexterity
Shields
Poison Resist 18%
Poison Length Reduced by 22%
Attacker is Slowed by 9%
|
|
Pestilence Eye
Weapons
Adds 1004 - 1250 Poison Damage over 5 seconds
10% to Poison Skill Damage
Slows target by 5%
Helms and Armor
Damage Reduced by 5
20% Faster Hit Recovery
5 to Dexterity
Shields
Poison Resist 20%
Poison Length Reduced by 25%
Attacker is Slowed by 10%
|
|
Chipped Ruby
Weapons
Adds 2-4 Fire Damage
1% to Fire Skill Damage
25% Damage to Demons
Helms and Armor
4 to Life
1 Replenish Life per Second
1 to Vitality
Shields
Fire Resist 2%
1% to Maximum Fire Resist
Attacker Takes Fire Damage of 5
|
|
Flawed Ruby
Weapons
Adds 4-7 Fire Damage
2% to Fire Skill Damage
25% Damage to Demons
Helms and Armor
8 to Life
1 Replenish Life per Second
1 to Vitality
Shields
Fire Resist 4%
1% to Maximum Fire Resist
Attacker Takes Fire Damage of 10
|
|
Ruby
Weapons
Adds 7-10 Fire Damage
3% to Fire Skill Damage
30% Damage to Demons
Helms and Armor
12 to Life
1 Replenish Life per Second
2 to Vitality
Shields
Fire Resist 6%
1% to Maximum Fire Resist
Attacker Takes Fire Damage of 20
|
|
Flawless Ruby
Weapons
Adds 10-20 Fire Damage
4% to Fire Skill Damage
40% Damage to Demons
Helms and Armor
16 to Life
1.2 Replenish Life per Second
2 to Vitality
Shields
Fire Resist 8%
1% to Maximum Fire Resist
Attacker Takes Fire Damage of 30
|
|
Perfect Ruby
Weapons
Adds 20-40 Fire Damage
5% to Fire Skill Damage
50% Damage to Demons
Helms and Armor
20 to Life
1.4 Replenish Life per Second
3 to Vitality
Shields
Fire Resist 10%
1% to Maximum Fire Resist
Attacker Takes Fire Damage of 40
|
|
Brilliant Ruby
Weapons
Adds 40-60 Fire Damage
6% to Fire Skill Damage
60% Damage to Demons
Helms and Armor
24 to Life
1.6 Replenish Life per Second
3 to Vitality
Shields
Fire Resist 12%
1% to Maximum Fire Resist
Attacker Takes Fire Damage of 50
|
|
Starstone Ruby
Weapons
Adds 60-80 Fire Damage
7% to Fire Skill Damage
70% Damage to Demons
Helms and Armor
28 to Life
1.8 Replenish Life per Second
4 to Vitality
Shields
Fire Resist 14%
1% to Maximum Fire Resist
Attacker Takes Fire Damage of 75
|
|
Moonstone Ruby
Weapons
Adds 80-100 Fire Damage
8% to Fire Skill Damage
80% Damage to Demons
Helms and Armor
32 to Life
2 Replenish Life per Second
4 to Vitality
Shields
Fire Resist 16%
1% to Maximum Fire Resist
Attacker Takes Fire Damage of 100
|
|
Celestial Ruby
Weapons
Adds 100-120 Fire Damage
9% to Fire Skill Damage
90% Damage to Demons
Helms and Armor
36 to Life
2.2 Replenish Life per Second
5 to Vitality
Shields
Fire Resist 18%
1% to Maximum Fire Resist
Attacker Takes Fire Damage of 125
|
|
Blood Stone
Weapons
Adds 120-150 Fire Damage
10% to Fire Skill Damage
100% Damage to Demons
Helms and Armor
40 to Life
2.5 Replenish Life per Second
5 to Vitality
Shields
Fire Resist 20%
1% to Maximum Fire Resist
Attacker Takes Fire Damage of 150
|
|
Chipped Diamond
Weapons
2-4 Magic Damge
25% Damage to Undead
1% Extra Magic Damage
Helms and Armor
1% Elemental, Poison, and Magical Resistances
Reduce Curse Duration by 5%
1 Energy and Dexterity
Shields
1% Elemental, Poison, and Magical Resistances
1% to Maximum Magic Resist
Magic Damage Reduced by
|
|
Flawed Diamond
Weapons
4-7 Magic Damge
25% Damage to Undead
2% Extra Magic Damage
Helms and Armor
1% Elemental, Poison, and Magical Resistances
Reduce Curse Duration by 5%
1 Energy and Dexterity
Shields
2% Elemental, Poison, and Magical Resistances
1% to Maximum Magic Resist
Magic Damage Reduced by
|
|
Diamond
Weapons
7-10 Magic Damge
30% Damage to Undead
3% Extra Magic Damage
Helms and Armor
2% Elemental, Poison, and Magical Resistances
Reduce Curse Duration by 5%
2 Energy and Dexterity
Shields
3% Elemental, Poison, and Magical Resistances
1% to Maximum Magic Resist
Magic Damage Reduced by 2
|
|
Flawless Diamond
Weapons
10-20 Magic Damge
40% Damage to Undead
4% Extra Magic Damage
Helms and Armor
2% Elemental, Poison, and Magical Resistances
Reduce Curse Duration by 5%
2 Energy and Dexterity
Shields
4% Elemental, Poison, and Magical Resistances
1% to Maximum Magic Resist
Magic Damage Reduced by 2
|
|
Perfect Diamond
Weapons
20-40 Magic Damge
50% Damage to Undead
5% Extra Magic Damage
Helms and Armor
3% Elemental, Poison, and Magical Resistances
Reduce Curse Duration by 5%
3 Energy and Dexterity
Shields
5% Elemental, Poison, and Magical Resistances
1% to Maximum Magic Resist
Magic Damage Reduced by 3
|
|
Brilliant Diamond
Weapons
40-60 Magic Damge
60% Damage to Undead
6% Extra Magic Damage
Helms and Armor
3% Elemental, Poison, and Magical Resistances
Reduce Curse Duration by 6%
3 Energy and Dexterity
Shields
6% Elemental, Poison, and Magical Resistances
1% to Maximum Magic Resist
Magic Damage Reduced by 3
|
|
Starstone Diamond
Weapons
60-80 Magic Damge
70% Damage to Undead
7% Extra Magic Damage
Helms and Armor
4% Elemental, Poison, and Magical Resistances
Reduce Curse Duration by 7%
4 Energy and Dexterity
Shields
7% Elemental, Poison, and Magical Resistances
1% to Maximum Magic Resist
Magic Damage Reduced by 4
|
|
Moonstone Diamond
Weapons
80-100 Magic Damge
80% Damage to Undead
8% Extra Magic Damage
Helms and Armor
4% Elemental, Poison, and Magical Resistances
Reduce Curse Duration by 8%
4 Energy and Dexterity
Shields
8% Elemental, Poison, and Magical Resistances
1% to Maximum Magic Resist
Magic Damage Reduced by 4
|
|
Celestial Diamond
Weapons
100-120 Magic Damge
90% Damage to Undead
9% Extra Magic Damage
Helms and Armor
5% Elemental, Poison, and Magical Resistances
Reduce Curse Duration by 9%
5 Energy and Dexterity
Shields
9% Elemental, Poison, and Magical Resistances
1% to Maximum Magic Resist
Magic Damage Reduced by 5
|
|
Celestial Sphere
Weapons
120-150 Magic Damge
100% Damage to Undead
10% Extra Magic Damage
Helms and Armor
5% Elemental, Poison, and Magical Resistances
Reduce Curse Duration by 10%
5 Energy and Dexterity
Shields
10% Elemental, Poison, and Magical Resistances
1% to Maximum Magic Resist
Magic Damage Reduced by 5
|
|
Chipped Topaz
Weapons
Adds 2-4 Lightning Damage
1% to Lightning Skill Damage
-1% Target Defense
Helms and Armor
1% Synergy Efficiency
15 Defense
5% Faster Hit Recovery
Shields
Lightning Resist 2%
1% to Maximum Lightning Resist
Attacker Takes Lightning Damage of 5
|
|
Flawed Topaz
Weapons
Adds 4-7 Lightning Damage
2% to Lightning Skill Damage
-1% Target Defense
Helms and Armor
2% Synergy Efficiency
20 Defense
5% Faster Hit Recovery
Shields
Lightning Resist 4%
1% to Maximum Lightning Resist
Attacker Takes Lightning Damage of 10
|
|
Topaz
Weapons
Adds 7-10 Lightning Damage
3% to Lightning Skill Damage
-2% Target Defense
Helms and Armor
3% Synergy Efficiency
25 Defense
5% Faster Hit Recovery
Shields
Lightning Resist 6%
1% to Maximum Lightning Resist
Attacker Takes Lightning Damage of 20
|
|
Flawless Topaz
Weapons
Adds 10-20 Lightning Damage
4%-5% to Lightning Skill Damage
-2% Target Defense
Helms and Armor
4% Synergy Efficiency
30 Defense
5% Faster Hit Recovery
Shields
Lightning Resist 8%
1% to Maximum Lightning Resist
Attacker Takes Lightning Damage of 30
|
|
Perfect Topaz
Weapons
Adds 20-40 Lightning Damage
5% to Lightning Skill Damage
-3% Target Defense
Helms and Armor
5% Synergy Efficiency
35 Defense
5% Faster Hit Recovery
Shields
Lightning Resist 10%
1% to Maximum Lightning Resist
Attacker Takes Lightning Damage of 40
|
|
Brilliant Topaz
Weapons
Adds 40-60 Lightning Damage
6% to Lightning Skill Damage
-3% Target Defense
Helms and Armor
6% Synergy Efficiency
40 Defense
6% Faster Hit Recovery
Shields
Lightning Resist 12%
1% to Maximum Lightning Resist
Attacker Takes Lightning Damage of 50
|
|
Starstone Topaz
Weapons
Adds 60-80 Lightning Damage
7% to Lightning Skill Damage
-4% Target Defense
Helms and Armor
7% Synergy Efficiency
45 Defense
7% Faster Hit Recovery
Shields
Lightning Resist 14%
1% to Maximum Lightning Resist
Attacker Takes Lightning Damage of 75
|
|
Moonstone Topaz
Weapons
Adds 80-100 Lightning Damage
8% to Lightning Skill Damage
-4% Target Defense
Helms and Armor
8% Synergy Efficiency
50 Defense
8% Faster Hit Recovery
Shields
Lightning Resist 16%
1% to Maximum Lightning Resist
Attacker Takes Lightning Damage of 100
|
|
Celestial Topaz
Weapons
Adds 100-120 Lightning Damage
9% to Lightning Skill Damage
-5% Target Defense
Helms and Armor
9% Synergy Efficiency
55 Defense
9% Faster Hit Recovery
Shields
Lightning Resist 18%
1% to Maximum Lightning Resist
Attacker Takes Lightning Damage of 125
|
|
Thunder Prism
Weapons
Adds 120-150 Lightning Damage
10% to Lightning Skill Damage
-5% Target Defense
Helms and Armor
10% Synergy Efficiency
60 Defense
10% Faster Hit Recovery
Shields
Lightning Resist 20%
1% to Maximum Lightning Resist
Attacker Takes Lightning Damage of 150
|
|
Chipped Skull
Weapons
1 Minimum Damage
5% Life stolen per hit
5% Deadly Strike
Helms and Armor
5 Life after each Kill
5% Chance of Open Wounds
5% Piercing Attack
Shields
Attacker is Slowed by 5%
Attacker Takes Damage of 0.500 per Level
Damage Reduced by 1
|
|
Flawed Skull
Weapons
2 Minimum Damage
5% Life stolen per hit
5% Deadly Strike
Helms and Armor
10 Life after each Kill
5% Chance of Open Wounds
5% Piercing Attack
Shields
Attacker is Slowed by 5%
Attacker Takes Damage of 1.000 per Level
Damage Reduced by 1
|
|
Skull
Weapons
3 Minimum Damage
5% Life stolen per hit
5% Deadly Strike
Helms and Armor
15 Life after each Kill
5% Chance of Open Wounds
6% Piercing Attack
Shields
Attacker is Slowed by 5%
Attacker Takes Damage of 1.500 per Level
Damage Reduced by 2
|
|
Flawless Skull
Weapons
4 Minimum Damage
5% Life stolen per hit
5% Deadly Strike
Helms and Armor
20 Life after each Kill
5% Chance of Open Wounds
8% Piercing Attack
Shields
Attacker is Slowed by 5%
Attacker Takes Damage of 2.000 per Level
Damage Reduced by 2
|
|
Perfect Skull
Weapons
5 Minimum Damage
5% Life stolen per hit
5% Deadly Strike
Helms and Armor
25 Life after each Kill
5% Chance of Open Wounds
10% Piercing Attack
Shields
Attacker is Slowed by 5%
Attacker Takes Damage of 2.500 per Level
Damage Reduced by 3
|
|
Brilliant Skull
Weapons
6 Minimum Damage
6% Life stolen per hit
6% Deadly Strike
Helms and Armor
30 Life after each Kill
6% Chance of Open Wounds
12% Piercing Attack
Shields
Attacker is Slowed by 6%
Attacker Takes Damage of 3.000 per Level
Damage Reduced by 3
|
|
Starstone Skull
Weapons
7 Minimum Damage
7% Life stolen per hit
7% Deadly Strike
Helms and Armor
35 Life after each Kill
7% Chance of Open Wounds
14% Piercing Attack
Shields
Attacker is Slowed by 7%
Attacker Takes Damage of 3.500 per Level
Damage Reduced by 4
|
|
Moonstone Skull
Weapons
8 Minimum Damage
8% Life stolen per hit
8% Deadly Strike
Helms and Armor
40 Life after each Kill
8% Chance of Open Wounds
16% Piercing Attack
Shields
Attacker is Slowed by 8%
Attacker Takes Damage of 4.000 per Level
Damage Reduced by 4
|
|
Celestial Skull
Weapons
9 Minimum Damage
9% Life stolen per hit
9% Deadly Strike
Helms and Armor
45 Life after each Kill
9% Chance of Open Wounds
18% Piercing Attack
Shields
Attacker is Slowed by 9%
Attacker Takes Damage of 4.500 per Level
Damage Reduced by 5
|
|
Soul Skull
Weapons
10 Minimum Damage
10% Life stolen per hit
10% Deadly Strike
Helms and Armor
50 Life after each Kill
10% Chance of Open Wounds
20% Piercing Attack
Shields
Attacker is Slowed by 10%
Attacker Takes Damage of 5.000 per Level
Damage Reduced by 5
|