Appendix #4 - AfterMath's Special Item Modifications
Absorb Poison | Absorbs the given percentage of poison damage. The damage cap is 50% like all other absorbs in this version of Diablo II. | ||
Attacker Is Frozen | The attacker is frozen for a given number of frames. | ||
Attacker Is Slowed | The attacker is slowed by the given percent for a reasonably useful duration of time. | ||
Attacker Takes Cold Damage | A percentage of the attacker's damage is reflected back as cold damage at the aggressor. | ||
Attacker Takes Fire Damage | A percentage of the attacker's damage is reflected back as fire damage at the aggressor. | ||
Barbarian Shouts | Improves the skill level of all Barbarian Shouts. | ||
Beast's Demise | Bypass Beasts. (Ignores all physical resistance on Beasts) | ||
Caster Damage | Skill mastery for all caster damage that is derived from tiers regardless of its damage type. | ||
Cold Skills | Improves the skill level of all cold skills. | ||
Curse/Aura Radius | Increases the character's curse or aura radius by two-thirds of the number given. | ||
Death Shall Not Be Robbed | Crushes Player Statistics if the character dies in softcore. Do not equip on your merc! | ||
Demon's Bane | Bypass Demons. (Ignores all physical resistance on Demons) | ||
Dexterity % | Increases the character's dexterity by the percent given | ||
Elemental Skills | Improves the skill level of all fire, cold, and lightning skills. | ||
Energy % | Increases the character's energy by the percent given | ||
Extra Magic | Magic Mastery. | ||
Grave's Dust | Bypass Undead. (Ignores all physical resistance on the Undead) | ||
Improves Maximum Life/Absorbs of Summons/Shields | Calculated as a Mastery on life of Summons/Shields. | ||
Life Healed After Melee Hit | Flat HP gained per hit in melee combat. | ||
Life Healed After Ranged Hit | Flat HP gained per ranged hit. | ||
Lightning Skills | Improves the skill level of all lightning skills. | ||
Magic Skills | Improves the skill level of all magic skills. | ||
Melee Skills | Improves the skill level of Fury, Whirlwind, Frenzy, Zeal, and Fend. | ||
Perfection | Extra % to Avoid, Dodge, and Evade an incoming Attack. | ||
Physical Mastery | Extra damage on all physical attacks. | ||
Pierce All | Reduces the cold, fire, lightning, magic, physical, and poison resistance of monsters. Acts just like the original pierce modificiations save it affects only magic resistance. | ||
Pierce Elemental | Reduces the cold, fire, and lightning resistance of monsters. Acts just like the original pierce modificiations save it affects only magic resistance. | ||
Pierce Magic | Reduces the magic resistance of monsters. Acts just like the original pierce modificiations save it affects only magic resistance. | ||
Pierce Physical | Reduces the physical resistance of monsters. Acts just like the original pierce modifications save it affects only physical reistance. | ||
Poison Skills | Improves the skill level of all poison skills. | ||
Poison and Magic Skills | Improves the skill level of all magic and poison skills. | ||
Pierce Physical | Reduces the physical resistance of monsters. | ||
Skill Orbs | There are a number of skill orbs. For specific details, see the skill orb tab. | ||
Socket 1 Enforcer | Sets Player Passive Regen to 0 if more than one unique jewel is socketed. | ||
Soulshards | The number of soulshards stored or required to activate a skill orb. | ||
Strength % | Increases the character's strength by the percent given | ||
Synergy Efficiency | A powerful caster item modification that dictates the percent of your statistical dexterity/energy synergy your skill damage receives. | ||
Timed Melee Summon Duration Bonus Enabled | Additional frames for the life of the Valkyrie or the Death Knight. | ||
Vitality % | Increases the character's vitality by the percent given | ||
Wind Skills | Improves the skill level of Twister, Tornado, Hurricane, and Heave. |
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