AfterMath - A LoD Modification for Diablo v1.10 Final

Appendix #4 - AfterMath's Special Item Modifications

Absorb PoisonAbsorbs the given percentage of poison damage. The damage cap is 50% like all other absorbs in this version of Diablo II.
Attacker Is FrozenThe attacker is frozen for a given number of frames.
Attacker Is SlowedThe attacker is slowed by the given percent for a reasonably useful duration of time.
Attacker Takes Cold DamageA percentage of the attacker's damage is reflected back as cold damage at the aggressor.
Attacker Takes Fire DamageA percentage of the attacker's damage is reflected back as fire damage at the aggressor.
Barbarian ShoutsImproves the skill level of all Barbarian Shouts.
Beast's DemiseBypass Beasts. (Ignores all physical resistance on Beasts)
Caster DamageSkill mastery for all caster damage that is derived from tiers regardless of its damage type.
Cold SkillsImproves the skill level of all cold skills.
Curse/Aura RadiusIncreases the character's curse or aura radius by two-thirds of the number given.
Death Shall Not Be RobbedCrushes Player Statistics if the character dies in softcore. Do not equip on your merc!
Demon's BaneBypass Demons. (Ignores all physical resistance on Demons)
Dexterity %Increases the character's dexterity by the percent given
Elemental SkillsImproves the skill level of all fire, cold, and lightning skills.
Energy %Increases the character's energy by the percent given
Extra MagicMagic Mastery.
Grave's DustBypass Undead. (Ignores all physical resistance on the Undead)
Improves Maximum Life/Absorbs of Summons/ShieldsCalculated as a Mastery on life of Summons/Shields.
Life Healed After Melee HitFlat HP gained per hit in melee combat.
Life Healed After Ranged HitFlat HP gained per ranged hit.
Lightning SkillsImproves the skill level of all lightning skills.
Magic SkillsImproves the skill level of all magic skills.
Melee SkillsImproves the skill level of Fury, Whirlwind, Frenzy, Zeal, and Fend.
PerfectionExtra % to Avoid, Dodge, and Evade an incoming Attack.
Physical MasteryExtra damage on all physical attacks.
Pierce AllReduces the cold, fire, lightning, magic, physical, and poison resistance of monsters. Acts just like the original pierce modificiations save it affects only magic resistance.
Pierce ElementalReduces the cold, fire, and lightning resistance of monsters. Acts just like the original pierce modificiations save it affects only magic resistance.
Pierce MagicReduces the magic resistance of monsters. Acts just like the original pierce modificiations save it affects only magic resistance.
Pierce PhysicalReduces the physical resistance of monsters. Acts just like the original pierce modifications save it affects only physical reistance.
Poison SkillsImproves the skill level of all poison skills.
Poison and Magic SkillsImproves the skill level of all magic and poison skills.
Pierce PhysicalReduces the physical resistance of monsters.
Skill OrbsThere are a number of skill orbs. For specific details, see the skill orb tab.
Socket 1 EnforcerSets Player Passive Regen to 0 if more than one unique jewel is socketed.
SoulshardsThe number of soulshards stored or required to activate a skill orb.
Strength %Increases the character's strength by the percent given
Synergy EfficiencyA powerful caster item modification that dictates the percent of your statistical dexterity/energy synergy your skill damage receives.
Timed Melee Summon Duration Bonus EnabledAdditional frames for the life of the Valkyrie or the Death Knight.
Vitality %Increases the character's vitality by the percent given
Wind SkillsImproves the skill level of Twister, Tornado, Hurricane, and Heave.

Webpage created by T. Nickle - Item Analyzer vSystem.Windows.Forms.TextBox, Text: AM-2.0 - AM-2.0 - Date: March 2015